Career Cruising

Create a section called “Career Matchmaker Results (Top 10 careers)”. Under this, list your top 10 Career Matchmaker results from Career Cruising, listed in order, in a neatly formatted list.  (Redo the career matchmaker, even if you have done it this year. Be sure to answer ALL questions.)

An example is shown below:

Career Matchmaker Results (Top 10 careers)

  1. Automobile Assembler
  2. Electronics Engineering Tech
  3. Electrical Engineering Tech
  4. Web Developer
  5. Office Machine Repairer
  6. Gunsmith
  7. Furniture Finisher
  8. Locksmith
  9. Cable Installer and Repairer
  10. Production Woodworker

Next, create a section called “My Top Career Choice”. Under this heading, enter “Career”, followed by the name of your top career choice, ideally taken from the above list, as well as the other details listed below. Example:

My Top Career Choice

Career
  • Automobile Assembler
Description
  • Automobile assemblers install pre-fabricated parts and components to make new vehicles.
Earning $ Range
  • $15 – $35 per hour
Level of Education
  • High School
Core Tasks
  • Work at assigned stations on automotive assembly lines
  • Attach a specific part, such as the bumper, as automobile frames move down the line
  • Often climb into the frames and use power tools to bolt or screw the part in place
  • Ensure the part is properly secured and functional, and move on to the next frame
Attributes and Abilities
  • Work well with your hands
  • Mechanically inclined
  • Communication skills
  • Physically fit
Workplace
  • Work for companies that manufacture cars, trucks, vans, motorcycles, or other kinds of automobiles
  • Most work a regular 40-hour week, though overtime is sometimes required
  • Some work evenings and weekends
  • Work indoors in large factories that are clean but noisy, and can be hot in summer
  • The work involves a lot of repetitive tasks

ICT Ethics Assignment

Create an infographic (Affinity Designer is recommended for this) or Google Doc or podcast or video that shows an ICT-related ethical issue which:

  • clearly defines what the issue is all about,
  • convincingly shows us how to resolve it, and
  • recommends alternatives/safeguards which exist to protect against such issues in the future (if applicable).

Topic Suggestions

  • Music and video file downloading
  • Spyware
  • Identity theft
  • Phishing
  • Keystroke logging
  • Packet sniffing
  • Biometric data
  • Effective passwords
  • Firewalls
  • Secure websites
  • Cyber bullying

Citations

Be sure to give credit to all your sources!


Inspiration and credit for this assignment:
https://github.com/mrseidel-classes/ICS2O/wiki/Ethics

Artist Profile

Create a Google Presentation slideshow similar to the one found here.

In your slideshow, profile an artist or photographer whose work you find inspirational. Include a minimum of ten pieces of work, if possible, and be prepared to share your research on the artist and your thoughts and research on each of the pieces, including why you chose that piece, what’s unique and/or inspirational about it, and any history you feel is relevant.

Name your presentation “Full Name Course Code Artist Profile – Name of Artist“, and submit it in Google Classroom.

For the intro to your live presentation, explain why you chose this artist or photographer and any relevant information you learned about the artist.

For marking, consider:

  • Have you included the minimum number of pieces?
  • Have you fully researched the background of the artist?
  • Have you researched the history of each of the pieces?

Note: Submit the name of the artist or photographer in Google Classroom in the comments. First-come-first-served!

TGJ2O TGJ3M TGJ4M Mark Breakdown

1Students are expected to come to the exam period to discuss their portfolio with the instructor. For TGJ2O students that meet the exam exemption criteria set by the school (mark > 70%, maximum 9 days away, all major assignments completed, and no suspensions), they will be exempt from attending the interview but are still encouraged to come in.

TGJ4M Overview

If you are in the TGJ4M Communications Technology class it means you have already taken TGJ3M and will have developed skills in a number of media areas, including graphic arts, Photoshop, photography, audio, animation, and/or videography.

In the TGJ4M class you will be given the chance to propose the projects you’d like to work on, in consultation with your teacher. These projects will build upon the skills you have already developed, and should be selected to force you to broaden or deepen your skills with projects more complex than those done in grade 11.

TGJ4M Expectations

This course enables students to further develop media knowledge and skills while designing and producing projects in the areas of live, recorded, and graphic communications. Students may work in the areas of TV, video, and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also expand their awareness of environmental and societal issues related to communications technology, and will investigate career opportunities and challenges in a rapidly changing technological environment.

Prerequisite: Communications Technology, Grade 11, University/College Preparation

Note: a printable copy of this page is available here.

A. COMMUNICATIONS TECHNOLOGY FUNDAMENTALS

OVERALL EXPECTATIONS 

By the end of this course, students will:

A1. demonstrate an understanding of advanced concepts, techniques, and skills required to produce a range of communications media products and services;

A2. describe different types of equipment and software and explain how they are used in creating communications media products;
A3. demonstrate an understanding of technical terminology, scientific concepts, and mathematical concepts used in communications technology, and apply them to the creation of media products;
A4. demonstrate an understanding of and apply the interpersonal and communications skills necessary to work in a team environment.SPECIFIC EXPECTATIONS 

A1. Core Concepts, Techniques, and Skills

By the end of this course, students will:

A1.1 demonstrate an understanding of advanced concepts (e.g., floor direction, broadcast script writing, foley and soundtrack production, high dynamic range photography, advanced studio lighting) and creative and production techniques (e.g., pre-press workflow, image optimization, photo workflow, streaming media production) used to produce a range of communications products or services;

A1.2 describe the characteristics of interfaces (e.g., USB, IEEE 1394, optical connector) used to connect components of a communications system (e.g., video or digital cameras to computers, computers to printers, microphones to sound mixing and processing equipment);

A1.3 operate communications technology equipment and devices correctly and use software applications effectively to perform a variety of production tasks (e.g., select appropriate formats and aspect ratios for video productions; control digital video and audio equipment such as video monitors, cameras, DVD recorders, scanners, microphones, and computers).

A2. Equipment and Software

By the end of this course, students will:

A2.1 describe different types of communications devices and their components (e.g., cameras, lighting equipment, audio and video recorders, audio mixers, scanners, printing equipment) and explain how they are used to produce communications products and services;

A2.2 demonstrate a thorough understanding of different types of communications software (e.g., software for photo, audio, and video editing, animation, page layout, web page creation, and computer graphics) and their application in the production of various communications products.

A3. Technical Terminology and Scientific and Mathematical Concepts

By the end of this course, students will:

A3.1 demonstrate an understanding of communications technology terms, and use them correctly in oral and written communication (e.g., kerning, framing, key frame, jump cut, peaking, video switching, audio levels, dissolve, signals, layers, vector, file formats, proofs, file management and compression, headroom, noseroom, voice-overs);

A3.2 demonstrate an understanding of scientific concepts that relate to processes and technologies used in communications technology (e.g., light and colour theory, digital encoding of light and sound, fibre optics, operation of image sensors, principles of various printing technologies[offset, gravure, flexographic, letterpress, inkjet, electrostatic]);

A3.3 use appropriate formulas and calculations to solve problems in pre-production, production, and post-production work (e.g., calculating frame rates, timelines, resolutions, file compression ratios).

A4. Teamwork

By the end of this course, students will:

A4.1 describe and apply a variety of team-building strategies (e.g., cooperative discussion, collaboration strategies, conflict resolution strategies, motivational strategies, respect for the ideas of others);

A4.2 demonstrate an understanding of and apply techniques for encouraging collaboration and building consensus (e.g., sharing information, resources, and expertise; providing opportunities for all to participate; listening);

A4.3 demonstrate an understanding of leadership techniques (e.g., provide clear expectations, recognize contributions, value opinions, communicate progress, criticize constructively) and apply them in a team setting.

B. COMMUNICATIONS TECHNOLOGY SKILLS

OVERALL EXPECTATIONS 

By the end of this course, students will:

B1. apply project management techniques to the planning and development of communications media projects;

B2. apply a design process or other problem-solving processes or strategies to meet a range of challenges in communications technology;
B3. create products or productions that demonstrate competence in the application of creative and technical skills and incorporate current and evolving standards, processes, formats, and technologies.SPECIFIC EXPECTATIONS 

B1. Project Management

By the end of this course, students will:

B1.1 use a variety of planning techniques and tools (e.g., research, project proposals, design briefs, storyboards, site maps, production schedules) when creating plans for communications technology projects;

B1.2 use a variety of software applications to manage time and resources throughout a project (e.g., scheduling software to produce production schedules and track progress, spreadsheet software to produce equipment availability lists and edit decision lists);

B1.3 use review procedures to measure progress and adapt plans and processes as necessary to ensure timely and accurate completion of projects.

B2. Problem Solving

By the end of this course, students will:

B2.1 define a problem or challenge precisely and in adequate detail, taking into account relevant contextual or background information;

B2.2 define project objectives and performance criteria precisely and in adequate detail, and assess the effects of constraints such as cost, time, or technology restrictions that will limit design or problem-solving options;

B2.3 use a variety of information sources and research techniques to help identify possible solutions (e.g., conducting Internet and library searches, checking manuals and other printed materials, consulting experts);

B2.4 use idea-generating techniques such as brainstorming, or clarification techniques such as situation analyses, to help identify possible solutions;

B2.5 use charts or hand-drawn sketches to organize sequences, clarify relationships, or compare alternatives;

B2.6 evaluate possible solutions to identify those criteria within the existing constraints.

B3. Process and Production Skills

By the end of this course, students will:

B3.1 use advanced procedures to set up and operate media production equipment (e.g., cameras, lighting equipment, audio and video recorders, audio mixers, video switchers, scanners, printing equipment, camera supports);

B3.2 apply creative skills, equipment operating skills, and software skills to create and integrate components for a media production (e.g., news copy, video footage, voice-overs, graphics, animations for a TV news broadcast);

B3.3 demonstrate an understanding of and apply industry standards for technical manipulations (e.g., lighting, colour balance) and calibrations (e.g., input and output devices, monitors);

B3.4 produce rich media products that conform to evolving industry standards and formats (e.g., interactive graphics, streamed video, radio broadcasts).

C. TECHNOLOGY, THE ENVIRONMENT, AND SOCIETY

OVERALL EXPECTATIONS

By the end of this course, students will:

C1. analyse the environmental impact of recent advances in communications technology, and describe ways of reducing harmful effects;

C2. demonstrate an understanding of the effects of communications technology and media activities on society and cultural diversity.SPECIFIC EXPECTATIONS 

C1. Technology and the Environment

By the end of this course, students will:

C1.1 analyse the environmental costs and benefits, local and global, of recent innovations in communications technology (e.g., costs and benefits related to resource usage, energy demand, waste disposal, toxic substances, radiation, air and water pollution);

C1.2 describe ways of minimizing or avoiding harmful environmental effects caused by communications technologies and media activities (e.g., upgrade products rather than dispose of them; turn off equipment that is not being used; treat dead batteries as toxic waste; recycle used paper and printer cartridges).

C2. Technology and Society

By the end of this course, students will:

C2.1 describe how cultural diversity can be reflected in media products (e.g., by offering specific programming for narrowcasting to different cultural groups, creating content in minority languages, choosing project topics that reflect the interests of diverse communities, using inclusive content and images);

C2.2 evaluate the societal and cultural effects of converging and emerging technologies (e.g., in digital imaging, interface design, interactive media) from various perspectives (e.g., the head of an established business, an entrepreneur, a media worker, a consumer).

D. PROFESSIONAL PRACTICE AND CAREER OPPORTUNITIES

OVERALL EXPECTATIONS

By the end of this course, students will:

D1. demonstrate an understanding of and apply safe work practices when performing communications technology tasks;

D2. demonstrate an understanding of and adhere to legal requirements and ethical practices relating to the communications technology industry;
D3. demonstrate an understanding of career opportunities and career development in a rapidly changing technological environment, and maintain a portfolio of their work as evidence of their qualifications for future education and employment.SPECIFIC EXPECTATIONS 

D1. Health and Safety

By the end of this course, students will:

D1.1 describe industry hazards (e.g., ergonomic, mechanical, electrical, and chemical hazards), identify sources of hazard information (e.g., Workplace Hazardous Materials Information System [WHMIS], Passport to Safety), and describe methods of preventing accidents (e.g., safety audits, regular safety training);

D1.2 demonstrate an understanding of and apply safe work practices (e.g., using ergonomically designed equipment and work areas, keeping equipment in proper working order, maintaining a well-organized workplace, using lockout procedures when installing or maintaining equipment, wearing gloves when handling hot lights, using a spotter when climbing ladders, keeping liquids away from electronic equipment) when performing communications technology procedures.

D2. Professional Standards and Ethics

By the end of this course, students will:

D2.1 describe various ways in which ownership may exist and be protected in creative, intellectual, or artistic works (e.g., copyright, trademarks, patents);

D2.2 use appropriate methods to reference the words, ideas, information, research, or findings of others (e.g., footnotes, endnotes, parenthetical references, bibliographies, credit lists, acknowledgements, permission lists).

D3. Career Opportunities

By the end of this course, students will:

D3.1 describe career opportunities in existing, converging, and emerging communications technologies (e.g., digital imaging, interactive game development, graphic arts, web/interactive media design, audio/video production);

D3.2 describe the effects of rapidly changing technology on employment opportunities in communications technology;

D3.3 identify professional organizations associated with the various communications technology fields (e.g., TV, video, and movie production; radio; audio and sound production; print and graphic communications; photography and digital imaging; broadcast journalism; interactive new media), and describe their role in professional support and development;

D3.4 explain the need for lifelong learning in the communications technology industry;

D3.5 demonstrate an understanding of and apply the Essential Skills that are important for success in the communications technology industry, as identified in the Ontario Skills Passport (e.g., reading text, computer use, oral communication, thinking skills);

D3.6 demonstrate an understanding of and apply the work habits that are important for success in the communications technology industry, as identified in the Ontario Skills Passport (e.g., working safely, teamwork, reliability, initiative, customer service, entrepreneurship);

D3.7 maintain an up-to-date portfolio that includes pieces of work and other materials that provide evidence of their skills and achievements in communications technology (e.g., work logs, skills checklist, photographs, digital media, sketches, drawings), and explain why having a current portfolio is important for career development and advancement.

TGJ4M Outline

Big Ideas

  1. How will I safely use or develop advanced concepts, techniques, and skills while using various software and equipment to create a range of communications technology products and/or services?
  2. How will I use a design process and project management tools?
  3. What current and evolving standards, processes, formats, and technologies will I incorporate?
  4. What technical terminology, scientific concepts, and mathematical concepts will be relevant?
  5. What are the interpersonal and communications skills I will need to work in a team environment?
  6. How will I demonstrate that I have adhered to all legal requirements and ethical practices related to communications technology?
  7. What are some effects of communications technology and media activities on society and cultural diversity?
  8. What career opportunities are available to me in the branch of communications technology I am most interested in?

Course Overview

This course enables students to further develop media knowledge and skills while designing and producing projects in the areas of live, recorded, and graphic communications. Students may work in the areas of TV, video, and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also expand their awareness of environmental and societal issues related to communications technology, and will investigate career opportunities and challenges in a rapidly changing technological environment.

Outline

TGJ4M students plan and work on independent projects, with a personal plan determined between the student and the teacher. Weekly journals are maintained which are used for reflection, documenting “deliverables”, and planning.

Old Material (for reference only)