If you have a smartphone, please go into the app store (see links below) and install the Google Classroom app. This will allow you to get Classroom notifications which will help you be more successful in this class.
The general policy for late submissions is that 5% of your achieved mark will be deducted per day to a maximum of 15% for grades 9-10 and a maximum of 25% for grades 11-12 (DSBN policy). There may be exceptions to this, depending on the specific circumstances.
If assignments are posted online and can be done from home, absence due to a school activity does not extend the deadline.
If the situation warrants that an assignment can no longer be handed in, the mark will be a zero beyond that.
(You will only be given a reasonable amount of time to submit a late assignment. Don’t expect to be handing in assignments two or three weeks after they are due!)
Today I’m giving a demo of the Thonny Python IDE (Integrated Development Environment) to my Computer Studies students. I recently learned about this editor from a post someone sent to the ACSE mail list.
Pens have attributes such as color, size, and fillcolor.
Sets the pen state to be up (not drawing).
Sets the pen state to be down (drawing).
Sets the color that the pen will draw until the color is changed. It takes either 1) three arguments, each a floating point number between 0.0 — 1.0, where the first the amount of red, the second is the amount of green, and the third is the amount of blue, or 2) a “color string” the name of a TK color (e.g., “black”, “red”, “blue”, …)
To fill a figure, use turtle.begin_fill() before you start drawing the figure. Draw the figure. Then execute turtle.end_fill(). The figure drawn between the two fill commands will be filled with the present color setting.
Sets the state to hide / show the turtle. When shown, you see it as a small arrowhead pointed in the direction of the heading.
To fill a figure, use turtle.fill(True) before you start drawing the figure. The figure drawn will be filled with the present color setting.
Turns the direction that the turtle is facing right (clockwise) by the amount indicated (in degrees).
Turns the direction that the turtle is facing left (counterclockwise) by the amount indicated (in degrees).
Moves the turtle forward (in the direction the turtle is facing) the distance indicated (in pixels). Draws a line if the pen is down, not if the pen is up.
Moves the turtle backward (in the direction opposite to how the turtle is facing) the distance indicated (in pixels). Draws a line if the pen is down, not if the pen is up.
Sets the orientation of the turtle to angle. Here are some common directions in degrees: 0 (east) 90 (north) 180 (west) 270 (south)
Moves the turtle to the specified coordinates, drawing a straight line to the destination (x,y) if the pen is down, and not drawing if the pen is up.
Draws a circle of the indicated radius. The turtle draws the circle tangent to the direction the turtle is facing.
Returns the x – coordinate / y – coordinate of the current pen position.
x, y = turtle.pos()
Sets the variables x and y to the turtle’s current position
turtle.exitonclick() or turtle.done()
To prevent the screen from closing.
Close the turtle drawing window
Set the animation speed of the turtle. 1 = slowest, 10 = fastest. 0 turns off animation completely
Set the shape. You can also choose from arrow, square, circle, triangle and classic